#Texture loses quality on export

13 messages · Page 1 of 1 (latest)

lean jolt
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I created a beautiful Minecraft dog with BB to then use in a render in Blender. When I export the file into a .obj or .dae, the texture is completely messed up. Is there a work around this ?

copper sparrowBOT
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Welcome to the help forum!

Please make sure to read #1021015331910713395 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

merry canyon
lean jolt
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Oh thanks, I assumed it was an export problem do to the same problem happening when viewing the .obj with Window's 3D app thingy

merry canyon
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yeah, most model viewers will default to texture scaling that works well for larger textures

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The Windows 3D App is unfortunately so poorly made that it doesn't even have any option to change the texture scaling.

lean jolt
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@merry canyon I got it to work, thanks !

brazen pike
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I recommend exporting as glTF, that works out of the box. OBJ doesn't have much support for texture options.

dim island
cosmic relic
lean jolt
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Sure, idk how to on mobile

merry canyon