#Centering Models

13 messages · Page 1 of 1 (latest)

strange nebula
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Hi! I'm a new modeler and I have only ever modeled in Maya, so Blockbench is kind of a huge change for me.

How do I center a model? It LOOKS centered to me, but when I use Mirror Model to try to add eyes, that reveals just how off-center my poor Syrupent really is.

Centering every cube's pivot and setting them all to 0 just breaks the model. Notice how one eye is further from the head than the other.

dim carbonBOT
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Welcome to the help forum!

Please make sure to read #1029373817119838218 as it may answer your question!

Once your question has been resolved, please mark the post as closed by using the </close:1163944441741049897> command.

wheat pike
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lock onto north view and move it into the middle?

strange nebula
wheat pike
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!faq precise movement

dim carbonBOT
# wheat pike !faq precise movement
FAQ
Blockbench: Precise Movement

To move/scale cubes in smaller increments than 1 you can hold the following key combinations:
-Shift: 0.25
-Ctrl: 0.1
-Ctrl+Shift: 0.025
If those default values are not to your liking you can change these incrementsin File > Preferences > Settings > Snapping

PS: If you want to allign 2 elements we suggest using the vertex snapping tool instead (see !faq vertex-snapping for more info)
Disclaimer: The modded entity format does NOT allow decimal cube sizes and neither does the Optifine Entity format if box-uv is enabled!

strange nebula
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I tried using those, couldn't get it perfectly centered

wheat pike
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can you screenshot the coordinates for one of the cubes

strange nebula
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that cube is the big block on the very top

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i am not sure why and when those numbers got so gummy and cruddy wow

wheat pike
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did you translate a rotated cube?

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just change the position manually to be a nice number, then move it into place afterwards