#How to scale up an extruded texture?
12 messages · Page 1 of 1 (latest)
Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.
Select your extruded parts, then use Transform > Scale
When I do that, it messes up the UV and scales all the blocks individually instead of together as a unit
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png
then Transform > Scale should work 🤔