#The problem of materials that are transparent from different angles. [continues]

10 messages · Page 1 of 1 (latest)

modern elbow
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I have made the settings you showed. But when I transferred it to the game, there was no difference and the problem continued. When I opened the Blockbench model again, it put it in auto mode. How can I prevent this?

I don't want it to make an auto transparent order on its own.

rare mistBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

modern elbow
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When I turn a model on and off, it automatically switches to auto.

surreal depot
modern elbow
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So is there any way to fix this?

make it more transparent or deterioration at 22.545 degrees... eg.

surreal depot
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!faq render-order

rare mistBOT
# surreal depot !faq render-order

If you are using textures with semi-transparent pixels (like a colored glass for example), a transparent element may hide an opaque element behind it. In some cases, the renderer can figure out the render order automatically, in other cases it might need some assistance.

  • In Blockbench: Right click the transparent element, click Transparency Render Order > In Front. This will fix the transparency rendering in Blockbench, but it has no result on the exported file.
  • In other programs: The render order is typically determined by the transparency property of the material. If possible, create two textures, one for the opaque, and one for the transparent part. Set only the transparent texture to be transparent.
  • In Minecraft: Move elements with that texture to the bottom of the element list. Additionally, for Bedrock Edition the render order for groups/bones is based on their name (in alphabetical order). PS: In some cases the aforementioned steps won't change the result ingame.
modern elbow
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Hmm thanks

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What if I try something like this?

modern elbow
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!close