#Converting Modded entity to generic or geckolib messes up the uvs and textures
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this is how it looks without converting
scaling the model to be bigger or smaller doesnt help
and how on earth did this happen ? the all the uvs and textures are offset in a weird way
is the only way to fix this is retextureing the whole model ?
any help is appreciated thanks
Are you sure your current model is in modded entity format?
Geckolib and generic both have a lot less limitations than modded entity, so you definitely shouldn't run into such issues.
the first model was created with the modded entity mojmaps 1.15 format everything was normal , after the model was done and I created the texture normal procedure nothing weird after finishing texturing and I wanted to convert it, then this happened, the uv texture somehow got bugged, my only hope is retexturing ?
Can you send me the model? Cause I am still confused.
and for the future, create your model in the correct format directly.
The different formats exist for a reason, they are not just there for fun.
can I send you via dms ?