#Converting Modded entity to generic or geckolib messes up the uvs and textures

11 messages · Page 1 of 1 (latest)

autumn warren
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idk how the hell is this happening, I finished the textures to it and when I went to convert it to geckolib for animations all the textures offset in a weird way the boxuv are per cube looks offset ? it feels like its 0.5 off ? im confused as hell

haughty kernelBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

autumn warren
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this is how it looks without converting

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scaling the model to be bigger or smaller doesnt help

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and how on earth did this happen ? the all the uvs and textures are offset in a weird way

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is the only way to fix this is retextureing the whole model ?
any help is appreciated thanks

calm crow
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Are you sure your current model is in modded entity format?
Geckolib and generic both have a lot less limitations than modded entity, so you definitely shouldn't run into such issues.

autumn warren
calm crow
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Can you send me the model? Cause I am still confused.

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and for the future, create your model in the correct format directly.
The different formats exist for a reason, they are not just there for fun.

autumn warren
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can I send you via dms ?