#Some models showing full pink in game.

25 messages · Page 1 of 1 (latest)

muted isle
still quiverBOT
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muted isle
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I´m not sure how to solve this, i already asked on mythic discord but no answers, also, i don´t have errors on plugin (model engine). Or missing textures errors.

crimson umbra
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what should they look like instead?
Also, what item are those models on?

muted isle
crimson umbra
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is there any other model in your pack that looks like this? (I guess a crystal?)

muted isle
crimson umbra
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oh, so everything modelengine related looks like a bunch of pink translucent crystal shapes instead of your custom models?

muted isle
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also when i use a bedrock version (i converted my resourcepack), they can see that models, so really don´t know what is the exact problem.

crimson umbra
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K, and nothing in your pack is supposed to look like that crystal shape?

muted isle
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oooo I understand the crystal question, sorry, I'm not a native English speaker, and now that you mention it, it seems to me that there is. I'll check

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yea i found it is a model from a skill of different mob

crimson umbra
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hmm, my only guess is that since it uses CustomModelData ingame the order might be wrong.
so the crystal might be overwriting anything with a lower CustomModelData number due to the wrong order 🤔

Though idk if that's due to something you did or not (never got much into ModelEngine)

muted isle
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From what I saw, modelengine generates the numbers automatically, the json item file (horse leather armor in this case). In particular, I didn't do anything more than use the rp that it generated, but hey, now I know where I could solve the problem, I hadn't realized that that pink texture was from another model.

crimson umbra
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and model

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probably best to check the leather_horse_armor.json ModelEngine generates just in case

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(numbers should be ordered from lowest to highest)

muted isle
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it seems that file is wrong generated and also breaks exact on the mob that has pink crystal texture. I will try putting bb models into different folders folders.

crimson umbra
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Yeah, since predicates are always "This value or higher" and the game always loads the last override whose predicates are fullfilled that order would explain it.
So, something that is 1794 or higher is also always 1005 or higher. Hence it would always use the 1005 override (or whichever override after it that i can't see is fullfilled)

muted isle
crimson umbra
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ahhh, good to know

muted isle
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8750minecraftirongolem ty again

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!close