#Some models showing full pink in game.
25 messages · Page 1 of 1 (latest)
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I´m not sure how to solve this, i already asked on mythic discord but no answers, also, i don´t have errors on plugin (model engine). Or missing textures errors.
what should they look like instead?
Also, what item are those models on?
leather_horse_armor
is there any other model in your pack that looks like this? (I guess a crystal?)
. this is from this model
oh, so everything modelengine related looks like a bunch of pink translucent crystal shapes instead of your custom models?
nop is from some models other works correct
also when i use a bedrock version (i converted my resourcepack), they can see that models, so really don´t know what is the exact problem.
K, and nothing in your pack is supposed to look like that crystal shape?
oooo I understand the crystal question, sorry, I'm not a native English speaker, and now that you mention it, it seems to me that there is. I'll check
yea i found it is a model from a skill of different mob
hmm, my only guess is that since it uses CustomModelData ingame the order might be wrong.
so the crystal might be overwriting anything with a lower CustomModelData number due to the wrong order 🤔
Though idk if that's due to something you did or not (never got much into ModelEngine)
From what I saw, modelengine generates the numbers automatically, the json item file (horse leather armor in this case). In particular, I didn't do anything more than use the rp that it generated, but hey, now I know where I could solve the problem, I hadn't realized that that pink texture was from another model.
and model
probably best to check the leather_horse_armor.json ModelEngine generates just in case
(numbers should be ordered from lowest to highest)
it seems that file is wrong generated and also breaks exact on the mob that has pink crystal texture. I will try putting bb models into different folders folders.
Yeah, since predicates are always "This value or higher" and the game always loads the last override whose predicates are fullfilled that order would explain it.
So, something that is 1794 or higher is also always 1005 or higher. Hence it would always use the 1005 override (or whichever override after it that i can't see is fullfilled)
I was finally able to solve it, I was going crazy not making sense of the problem, and seeing that right at mill I remembered this thing within the model engine config, it was at 1000, I already set it to 10000. Thank you very much.
ahhh, good to know
ty again