#how do i export this and get the model texture
38 messages · Page 1 of 1 (latest)
!faq export-vanilla-java-model
(Result for "export-vanilla-java-models")
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
That was not what I meant
Right click the textures, click on "Save As"
(Which is literally Step 1, in the faq dragonmaster linked)
What did you mean then?
I meant like my texture so like how you have your code and then u need the item texture like the colors and stuff
well, how you save the texture of a model is explained in there too
It’s not saving as a texture it’s just saving a block bench model
what did you do exactly?
cause based on these symbols you already saved your textures somewhere (or loaded them from somewhere and never edited them)
Those are the textures I imported are those the texture I has to put in the folder
I thought it had to have its model like this is what I mean
@shy cloak
Idk what that is supposed to be, but the bot message mentions 3 ways to save textures. The first two are for when you have unsaved changes, the last one is to save them to a new location.
like one of those i need
like the actual texture for the thing
The things in the top left, are your actual textures.
Wherever they are saved on your computer, those are the textures you need.
when i put it in the texture will it work bk theres 3 textures
If you use 3 textures then you save 3 textures
If you (actively) use 1 texture than you just save the one.
@halcyon gazelle
do a totment png
???
go up
I can't help them with that, I barely know what I'm doing myself ^^'
alr
How do I use stitching plug-in