#how do i export this and get the model texture

38 messages · Page 1 of 1 (latest)

manic matrixBOT
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shy cloak
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!faq export-vanilla-java-model

manic matrixBOT
# shy cloak !faq export-vanilla-java-model

(Result for "export-vanilla-java-models")
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

dreamy mulch
upbeat marsh
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Right click the textures, click on "Save As"
(Which is literally Step 1, in the faq dragonmaster linked)

shy cloak
dreamy mulch
shy cloak
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well, how you save the texture of a model is explained in there too

dreamy mulch
shy cloak
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what did you do exactly?

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cause based on these symbols you already saved your textures somewhere (or loaded them from somewhere and never edited them)

dreamy mulch
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Those are the textures I imported are those the texture I has to put in the folder

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I thought it had to have its model like this is what I mean

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@shy cloak

shy cloak
dreamy mulch
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like one of those i need

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like the actual texture for the thing

upbeat marsh
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The things in the top left, are your actual textures.
Wherever they are saved on your computer, those are the textures you need.

dreamy mulch
shy cloak
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If you (actively) use 1 texture than you just save the one.

dreamy mulch
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@halcyon gazelle

halcyon gazelle
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do a totment png

halcyon gazelle
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@fossil sparrow

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@mint solstice

mint solstice
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???

halcyon gazelle
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go up

mint solstice
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Uuuuh...

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I don't understand what you want from me :x

halcyon gazelle
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oh

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so

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he is making something but it wont export

mint solstice
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I can't help them with that, I barely know what I'm doing myself ^^'

halcyon gazelle
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alr

halcyon gazelle
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How do I use stitching plug-in

dreamy mulch
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hey can i use cit instead of optifine for this

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!close