#Bug textures java

19 messages · Page 1 of 1 (latest)

raw sinew
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Hi , I imported my model and the textures got that bug ,

lean finchBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

silver spear
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Make sure the UV isn't 0 wide and/or high for those faces

raw sinew
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Sorry im new

silver spear
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you are not new

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you have been here for 8 months

raw sinew
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It's for a Friend man not me i help him because no Discord

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So i not have that model

silver spear
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!faq uv-mapping

lean finchBOT
# silver spear !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

raw sinew
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Thanks

raw sinew
raw sinew
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yo man

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what i do

silver spear
raw sinew