#How do I stop the model going through the other in the image shown
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!faq z-fighting
Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).
thx
and what about this?
im using mirrored modelling so..
so is there any other way?
or a way to disable mirroring only on one model?
right click it
oh i see the button thx
also is there any way to make the thing on the guy's head more like a circle?
i dont want a perfect circle a voxel-ish shape will do
!close