#How do I stop the model going through the other in the image shown

18 messages · Page 1 of 1 (latest)

charred matrix
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How do I stop the model going through the other in the image shown

sullen moonBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

meager gorge
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!faq z-fighting

sullen moonBOT
# meager gorge !faq z-fighting

Explanation: Z-fighting is a term used in situations where two planes overlap each other on the same depth plane. The visual glitching looks like the textures are fighting over which one is getting shown (hence the name).
"Fix": Offset the glitching elements from each other by a small amount. An easy way for example is to type +0.01 or +-0.01 in the position value field (top right) of the relevant axis (That trick also works for other value fields and with other math functions like * and /, just fyi.).

charred matrix
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thx

charred matrix
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im using mirrored modelling so..

meager gorge
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so disable that

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its the same issue

charred matrix
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i know..

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but it's kinda useful

charred matrix
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or a way to disable mirroring only on one model?

meager gorge
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right click it

charred matrix
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oh i see the button thx

charred matrix
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i dont want a perfect circle a voxel-ish shape will do

charred matrix
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!close