#How do I fix the enchantment glint covering each cube instead of the model

12 messages · Page 1 of 1 (latest)

surreal panther
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hey yea, whenever I made a model this happens, so to my understanding the glint is going over each cube separately, and I wanted to see if anyone knew a work around (image is an example, not my model)

fiery hemlockBOT
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Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

radiant idol
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Cause the enchantment glint effect uses the exact same UV as the model. So if your parts aren't next to each other in your texture the UV animation won't be either.

surreal panther
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That's actually exactly how that texture is made, it's all spread out into separate section's

radiant idol
surreal panther
radiant idol
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!faq texture-to-3D

fiery hemlockBOT
# radiant idol !faq texture-to-3D

(Result for "texture-to-3D")
Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
java 1. Letting the game generate it from a texture (vanilla Java)
bedrock 2. Directly adding a new item (Bedrock Edition)
blockbench 3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)

** java 1. Letting the game generate it from a texture:**
Create a .json file somewhere inside your models folder and put this code inside of it:

{
  "parent": "item/generated",
  "textures": {
    "layer0": "custom/example"
  }
}``` This will tell the game to generate a model based on the texture `YourPack/assets/minecraft/textures/custom/example.png`.
(Use `item/handheld` as parent instead if you want it to be held like a weapon).

It can be used just like any other model, so you can either replace an existing item with it or "add" it with custom_model_data. You can also load it into Blockbench to edit the display settings.

** ![bedrock](https://cdn.discordapp.com/emojis/526419810272149526.webp?size=128 "bedrock") 2. Directly adding a new item in Bedrock Edition:**
Please follow the steps described in here:
Default like items: <https://wiki.bedrock.dev/items/items-intro.html>
Custom 3D model items: <https://wiki.bedrock.dev/items/3d-items.html>

** ![blockbench](https://cdn.discordapp.com/emojis/340506781111549957.webp?size=128 "blockbench") 3. Generating it in Blockbench:**
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area). 
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options.
radiant idol
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Do method 1

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(this ofc means you gotta make the actual texture icon and not the Blockbench generated mess)

surreal panther
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already done