#help

1 messages · Page 1 of 1 (latest)

native saffron
#

what is next ?? i want add the block in mine craft java 1.19.3

rose skiffBOT
#

Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

urban flume
#

!faq export java block

rose skiffBOT
# urban flume !faq export java block

(Result for "java-block-dark")
If your models have black spots try these steps:
Opaque rendered block will have black spots if:

  • They are connected to a other block in the same render way
  • If elements are outside the 16x16x16 area
    There are some ways to remove the black spots:
  • Disable AO (Ambient Occlusion)
  • Disable shading
  • Moving the black elements or rotate them
  • Disable smooth lighting
  • Use OptiFine (helps a ton with the crappy shading of mc)
  • Centering the origin point to the element (or moving the origin point somewhere else sometimes works too)
  • Setting proper cullfaceing
    Sometimes one of these steps helps, sometimes multiple of them help, and sometimes it is unchangeable.
    If nothing works to fix it, then you should use a transparent/translucent rendered block instead, or place it next to a transparent/translucent rendered block.
urban flume
#

no

rose skiffBOT
#

(Result for "export-vanilla-java-models")
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

native saffron
#

this is the steps that ineed to do?

swift fulcrum
#

Yes