#texture go uh oh
12 messages · Page 1 of 1 (latest)
Currently is a time where many people here are at work/school (including me).
Anyways, regarding your issue, seems like the UV mapping mode got changed.
Usually you can toggle it in "File > Project > UV Mode", not sure if it's the same for the geckolib plugin.
- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif
**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.
- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
Did you perhaps have multiple textures then?
I think Geckolib might only allow 1 texture per model (if it follows default entity restrictions)
Geckolib models are entity models though.
With a lot more features, but at the core still entity models.
Btw, just to be sure, you're making a mod, right?
It'll still be an entity model
Or well, in Minecrafts terms it'll be an entity model.
Which is basically the default model type for everything that's not a basic block/item model.
Because you turned your hammer, into a geckolib model.
Which is an entity model, which only supports 1 texture at a time.