#Excess faces, framerate issues, constant gray screening.

1 messages · Page 1 of 1 (latest)

torpid rune
#

I'm currently working on a generic model, and I'm currently having problems maintaining a consistent framerate, despite a good graphics card. I believe this may be caused by BlockBench accidentally creating too many faces? It says I have 18 vertices, 39 faces, but somehow 66,590 faces? Frequently getting a gray screen over the application when trying to work for more than a few minutes. Specs: AMD Ryzen 5 2600X Six-Core, Nvidia Geforce RTX 2060.

( Tagged as item model because no tags seemed applicable :/ )

hardy tangleBOT
#

Welcome to the help forum! Once your question has been resolved, please mark the post as closed by typing !close.

torpid rune
exotic locust
#

i tested it , its showing same for me , what i will suggest is remake it from starting .

#

and it would be better if you ask generic model related question in "help-lowpoly"

covert canyon
#

Iirc there was (and might still be) a big with mirror modeling that creates tons of excess vertices etc.

torpid rune
#

it might appear for me if i tag it or something

#

#1021001016197525565

#

yeah there it is

#

thanks ^_^