#modular objects

21 messages · Page 1 of 1 (latest)

outer ingot
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the wolf in the picture is the model in question, i wanna wrap chains around its neck and torso

calm hemlock
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You'll have to model the entire chain. For performance reasons I am not sure I'd recommend that though.
(Entity models do provide worse performance than in most other games, becuase each rotated cube is treated like an animation bone)

outer ingot
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what a shame

calm hemlock
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It would be a cool feature, though I can't think of many use cases that would work well in MC:

outer ingot
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alright

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thanks for the info

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how do i reduce the texture resolution?

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this is way too dense for me

calm hemlock
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Is it an entity model?

outer ingot
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yes

calm hemlock
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The resolution is kinda locked to the cube size in that format.

outer ingot
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oh no

calm hemlock
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You could create a texture with half the resolution, but not tune it more precisely than halfing/doubling it.

outer ingot
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oh wait

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i resized the texture earlier but accidentally kept it to crop mode

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reduced from 256x to 128x with scale mode

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it doesnt line up anymore but thats finy because this model is already fucked with imperfections

calm hemlock
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Yeah, the issues when doing that is, cubes that are just a pixel in size, will now occupy a half pixel if you downscale it.

outer ingot
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this is fine

outer ingot
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learned the hard way today to only use integers for entities