#modular objects
21 messages · Page 1 of 1 (latest)
You'll have to model the entire chain. For performance reasons I am not sure I'd recommend that though.
(Entity models do provide worse performance than in most other games, becuase each rotated cube is treated like an animation bone)
what a shame
It would be a cool feature, though I can't think of many use cases that would work well in MC:
alright
thanks for the info
how do i reduce the texture resolution?
this is way too dense for me
Is it an entity model?
yes
The resolution is kinda locked to the cube size in that format.
oh no
You could create a texture with half the resolution, but not tune it more precisely than halfing/doubling it.
i dont understand
oh wait
i resized the texture earlier but accidentally kept it to crop mode
reduced from 256x to 128x with scale mode
it doesnt line up anymore but thats finy because this model is already fucked with imperfections
Yeah, the issues when doing that is, cubes that are just a pixel in size, will now occupy a half pixel if you downscale it.
this is fine
learned the hard way today to only use integers for entities