#Controllers: How to map and preview live texture swaps in Blockbench using keyframe variables.
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To note, I have achieved my goal before, but this involved physical element swapping & resizing and stepped animation, which clashes with the squash and stretch I intend to add in the updated version.
Query Animation: How do I swap textures w/ keyframes using molang?
This is my second attempt to ask this question. I am really stuck.
Query Animation: How do I swap textures w/ keyframes with molang (visible in Blockbench preview)?
Yeah, I affirmed that much digging in the wiki.bedrock.dev. That I've been looking into for a few months and is still ongoing. My main concern at the moment is in-Blockbench preview). I swear I saw (saved, and then lost soon after) a post of someone changing the facial expression texture in the Blockbench animation interface by assigning the variable per keyframe, and it changed live (the texture in the texture list visibly swapped as well). I really need that instant feedback for what I'm doing, and plus I don't plan to delve into in-game implementation any time soon.
This was admittedly a shot in the dark, but I needed to know.
Controllers: How to map and preview live texture swaps in Blockbench using keyframe variables.
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