#Meta Quest model Minecraft

9 messages · Page 1 of 1 (latest)

lapis zephyr
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hi i am creating a meta quest 2 in block bench, and i want to be able to equip it as a helmet the problem is that to do it i have to pass my model from .json to .java but the pixels are too small for a minecraft entity, it shows me this error, do you have a solution to solve my problem without changing the size of my headset?
when I import this model in MCreator, it fails to compile the code, because of him

harsh wraith
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If you are in the modded entity format, there's no solution to that besides making them bigger

lapis zephyr
torn gardenBOT
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- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

lapis zephyr
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on the first picture

worldly cove
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Box-uv is mandatory for Modded entity projects and hence you can't switch yo per-face uv.
Why does it need to be a .java model in the first place? Item models render just fine on player heads too? (See carved pumpkin for example)

lapis zephyr
lapis zephyr