#Custom model data for player heads??
30 messages · Page 1 of 1 (latest)
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for the item in your inventory etc., yes
for when it's placed or rendered on the player's head, no
yes for the inventory
ive been trying so hard to figure it out but couldnt
can you please tell me how?
i did
"parent": "item/template_skull",
"textures": {
"layer0": "item/template_skull"
},
"overrides": [
{"predicate": {"custom_model_data":1000}, "model": "guis/head"}
]
}
for the template_skull item because for some reason the player_head doesnt work when i change it
but it doesnt work
so confused please help me :,D
that has to be player_head.json (and remove the whole "textures" section
"parent": "item/player_head",
"overrides": [
{"predicate": {"custom_model_data":1000}, "model": "guis/head"}
]
}```
like this?
it still doesnt work..
don't change the parent, keep that "item/template_skull"
and if that there didn't make you see an error cube your file is in the wrong folder or has a wrong name
File name should be player_head or template_skull
player_head.json
nothing happened. the player_head.json file is in assets/minecraft/models/item
and the head is on assets/minecraft/models/guis
can you send your pack?
the head.json code is this
"parent": "builtin/entity",
"textures": {
"particle": "block/soul_sand"
},
"display": {
"gui": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale": [ 1, 1, 1 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 4, 0],
"scale":[ 1, 1, 1 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale": [ 0.5, 0.5, 0.5 ]
},
"thirdperson_righthand": {
"rotation": [ 45, 45, 0 ],
"translation": [ 0, 3, 0 ],
"scale": [ 0.5, 0.5, 0.5 ]
}
}
}
so did you find the issue? 🥹
works fine for me
even with a SkullOwner defined etc.