i have created a bow loading model which then i directly replaced the original .json file and texture file from the resourcepack. My bow model is working but the texture is not.
I have attached the model and textures pls help me get the texture issue fixed.....
#Bow texture not loading 1.20
24 messages · Page 1 of 1 (latest)
what did you specify in your .properties file?
I did not used it as optifine(cit) model, i was not sure what to put in the .properties files as i am not using the main bow.json but bow_pulling_0 so i just replaced it with the main, the actual bow_pulling_0.json to check if it works
but your texture is still in the cit folder, no 🤔 ?
at least that's what the texture path in the bbomdel file says
No, i placed the texture in ".minecraft\resourcepacks\ArrowHead\assets\minecraft\textures\item"
k, open your .json model in Blockbench, rightclick the now missing texture, click "Change File" and load it from there
ok
then save the model again
Thank you soooooooooo much
it worked
and also is there any way to change the model of the arrow as entity because when i looke up for it it says arrow model is hardcoded ingame and cannot be changed??
and one more thing can you please tell what shoul be in the .properties file to load this through optifine
type=item
matchItems=minecraft:
model=./
nbt.display.Name=iregex:
type=item
matchItems=minecraft:bow
model.bow_standby=my_special_bow_standby
model.bow_pulling_0=my_special_bow_pulling_0
model.bow_pulling_1=my_special_bow_pulling_1
model.bow_pulling_2=my_special_bow_pulling_2
And the last part depends on what you want to check for ingame to define whether the bow uses your custom model(s) or not
(if you only wanna change certain bow pulling states you don't need to specify everything afaik)
Thanks once again
do you know any solution for this issue??
not possible
you also have the ability to close it (you just need to type !close like the bot mentioned at the start)