#Bow texture not loading 1.20

24 messages · Page 1 of 1 (latest)

grand reef
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i have created a bow loading model which then i directly replaced the original .json file and texture file from the resourcepack. My bow model is working but the texture is not.
I have attached the model and textures pls help me get the texture issue fixed.....

crystal thunder
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what did you specify in your .properties file?

grand reef
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I did not used it as optifine(cit) model, i was not sure what to put in the .properties files as i am not using the main bow.json but bow_pulling_0 so i just replaced it with the main, the actual bow_pulling_0.json to check if it works

crystal thunder
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but your texture is still in the cit folder, no 🤔 ?

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at least that's what the texture path in the bbomdel file says

grand reef
crystal thunder
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k, open your .json model in Blockbench, rightclick the now missing texture, click "Change File" and load it from there

grand reef
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ok

crystal thunder
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then save the model again

grand reef
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Thank you soooooooooo much

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it worked

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and also is there any way to change the model of the arrow as entity because when i looke up for it it says arrow model is hardcoded ingame and cannot be changed??

grand reef
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and one more thing can you please tell what shoul be in the .properties file to load this through optifine
type=item
matchItems=minecraft:
model=./
nbt.display.Name=iregex:

crystal thunder
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type=item
matchItems=minecraft:bow
model.bow_standby=my_special_bow_standby
model.bow_pulling_0=my_special_bow_pulling_0
model.bow_pulling_1=my_special_bow_pulling_1
model.bow_pulling_2=my_special_bow_pulling_2

And the last part depends on what you want to check for ingame to define whether the bow uses your custom model(s) or not
(if you only wanna change certain bow pulling states you don't need to specify everything afaik)

grand reef
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Thanks once again

grand reef
remote meadow
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not possible

grand reef
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ohh ok

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thank you

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you can close the ticket now

crystal thunder
grand reef
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ohh ok

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!close