#[HELLO] i am new at this block bench thing and made a few crappy models.
9 messages · Page 1 of 1 (latest)
i know a few
https://youtu.be/dFRRinZMNNM this tells u everything about it on how to get it into the game and over tips and tricks
2020 Update: Please note that this is designed for Minecraft version 1.14.4 with Optifine. I have no idea how to make this work in newer versions and I don't mod Minecraft anymore
If you need help with Minecraft modding please seek help from the Optifine or Blockbench discord channels. I no longer create this type of content:
◆ Optifine: https:...
https://www.youtube.com/@MannyQUESO and this guy has a whole series on how to make custome shilds pickaxes mobs into the game it is great
Hello everyone, MannyQUESO here!
I am a Minecraft content creator, I make Minecraft texture packs and you can check them out in my Planet Minecraft page, it is located near my YouTube banner. I have ADHD, but it's fine, it helps get ideas but sometimes gives me a block, like blocking me from doing something. That is all, thanks for check me out...
I know how u feel i just got into block bench a month ago
!faq export-vanilla-java-model
(Result for "export-vanilla-java-models")
IMPORTANT:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
I'd suggest not linking that specific tutorial because:
- It's outdated
- It's using Optifine specific features to implement the model and does not show the normal way to add a model to a pack (without specifying in the the title that it uses Optifine)
i know i am sorry my bad @teal sage i am still new to this i was just trying to help sorry.