#Help with animation flip problem.

14 messages · Page 1 of 1 (latest)

regal wraith
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if the rotation is only on x axis then just copy keyframe of each group and copy paste individually

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and if on more than 1 axis , copy paste then click animation (top bar) then flip animation

hasty oracle
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When I copy the keyframes it has the same effect. The other leg will be way off regardless

digital frigate
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and you made sure the pivot point of the other leg bone is correctly set?

hasty oracle
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Hmm let me check

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On both the whole leg and the lower leg?

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Holy moly, yes! I put them all in center pivot point and now it works correctly!

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Thanks you 😄

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*thank

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Flip animation might still be a little buggy, but copying and pasting the key frames work fine

eager wigeon
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hello

hasty oracle
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Question, can the positions also be off if you click center pivot point too many times?

digital frigate
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centering the pivot only centers the pivot to the element
It's neither a "be all end all" solution nor a good replacement to properly setting pivot points for animations