#How do you make 3d model custom armor using blockbench?

24 messages · Page 1 of 1 (latest)

indigo sedge
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Title self explanatory

torn daggerBOT
# edgy quiver !faq java-armor

The armor model when worn on players/entities cannot be remodeled in vanilla Java edition, only retextured. Pumpkins and other items set on a player's head can be remodeled for custom hats, but won't display if set on feet/legs/torso.
(Any item can be put on the players head via the /item replace command (aka /replaceitem before 1.18), or ofc via mod or plugin methods).
Furthermore, with this pack you can give a large set of specific leather armor colors a unique texture without interfering with the colors available in a normal survival situation: https://github.com/Ancientkingg/fancyPants

With Optifine it is possible to add texture variants on any armor pieces depending on the name, damage and other nbt, but remodelling is also not possible with it.

indigo sedge
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woah

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depression :D

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so the ordeal is that i can remodel items and pumpkin to display the 3d models when worn, and using 3rd party plugins n shit i can actually make it function like armor

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correct?

sage sierra
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but you can make custom helmet

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3d

edgy quiver
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... well, besides hardcoding the shape of the custom armor in some kind of shader, but that's hella complicated

indigo sedge
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so what is my best bet to making a helmet then

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just a helmet

edgy quiver
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as you said, carved pumpkin or a plugin to put some other item in the helmet slot

sage sierra
indigo sedge
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okokok real question tho

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(im using oraxen btw)

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when i create a model and i want to make one that replaces the carved pumpkin, do i just creat java block/item model and make it replace the pumpkin with the file shit

edgy quiver
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yes

indigo sedge
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got it, ty

edgy quiver
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!close