#How do you make 3d model custom armor using blockbench?
24 messages · Page 1 of 1 (latest)
The armor model when worn on players/entities cannot be remodeled in vanilla Java edition, only retextured. Pumpkins and other items set on a player's head can be remodeled for custom hats, but won't display if set on feet/legs/torso.
(Any item can be put on the players head via the /item replace command (aka /replaceitem before 1.18), or ofc via mod or plugin methods).
Furthermore, with this pack you can give a large set of specific leather armor colors a unique texture without interfering with the colors available in a normal survival situation: https://github.com/Ancientkingg/fancyPants
With Optifine it is possible to add texture variants on any armor pieces depending on the name, damage and other nbt, but remodelling is also not possible with it.
woah
depression :D
so the ordeal is that i can remodel items and pumpkin to display the 3d models when worn, and using 3rd party plugins n shit i can actually make it function like armor
correct?
if that 3rd plugin allows you to wear things on chest and legs , which is not possible ig
but you can make custom helmet
3d
As Dhruv said, only helmets.
There is NO way to change the model of actual armor pieces nor is there a way to display models in armor slots that aren't the helmet slot without mods.
... well, besides hardcoding the shape of the custom armor in some kind of shader, but that's hella complicated
as you said, carved pumpkin or a plugin to put some other item in the helmet slot
or use geckolib and make a mod . geckolib reduces 50% of work , but still modding is pretty tough for beginners
okokok real question tho
(im using oraxen btw)
when i create a model and i want to make one that replaces the carved pumpkin, do i just creat java block/item model and make it replace the pumpkin with the file shit
yes
got it, ty
!close