#padding with texture

4 messages · Page 1 of 1 (latest)

raw glen
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Is it possible to make padding in blockbench like in other software? like in substance painter. I have to draw it manually so that there would be no stripes on the edges of the polygon in the game, I will attach a screenshot of how the hand-drawn padding looks like. Ineed to fill the space between the UV shells with a texture, otherwise artifacts appear. For example, the substance painter (Second screenshot) does it himself.

lone umbra
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It normally gives you padding by default when you generate UV mapping automatically