#Why do you paint the other side?

13 messages · Page 1 of 1 (latest)

shrewd rover
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I'm trying to paint and it paints elsewhere

burnt flax
umbral galeBOT
# burnt flax !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

shrewd rover
burnt flax
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because you only have box-uv in the Modded Entity format

shrewd rover
burnt flax
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but you can still move around UVs and generate textures, that's independant of the UV type

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you are in paint mode

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UVs are edited in Edit mode

shrewd rover
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I am new at this

shrewd rover
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:"<

burnt flax
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everything is explained in the faq message