#Texture
1 messages · Page 1 of 1 (latest)
All this is very strange and I've been trying to solve these problems for more than a week... Do you have a lead on how to get me out of this mess?
why dont you switch to per face uv
instead of box uv
then you can just paint one side , and copy paste to other side
Question 'uv' not found!
!faq uv-mapping
- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.
- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif
**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.
- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.
yeah but if I paint with box uv, I would work around the problem instead of fixing it...
Moreover this model is a java entity so I cannot use the box uv option :/
from what i know
you cannot use per face uv *
exactly thx
clear the texture with eraser and re texturing is the only option @floral furnace
yeah I think so too... But is it a bug? It's happened to me several times and I'm tired of having to cut hours of work 😦
can you send a full screen screenshot
okay
dont clear full texture , just the part it is giving problem
i think you just did not uv properly
I think I have done everything right, the size of the elements does not correspond to that of the uv
"the size of the elements does not correspond to that of the uv" - theres your problem
if you want to use box-uv, you cannot do that
element sizes must match uv sizes
but then when creating the texture, the size of the uv should automatically match with that of the elements, right?
can you send the model
works fine
how are you creating the texture
oh wait i see
theres your problem
box-uv does not support decimal sizes
even when you regenerate the uv?
thank you! indeed it was necessary to regenerate the uv