#Texture

1 messages · Page 1 of 1 (latest)

floral furnace
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This is not the only problem, the mirror painting tool is also "broken"

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All this is very strange and I've been trying to solve these problems for more than a week... Do you have a lead on how to get me out of this mess?

steady field
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why dont you switch to per face uv

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instead of box uv

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then you can just paint one side , and copy paste to other side

faint runeBOT
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Question 'uv' not found!

steady field
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!faq uv-mapping

faint runeBOT
# steady field !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.

floral furnace
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yeah but if I paint with box uv, I would work around the problem instead of fixing it...

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Moreover this model is a java entity so I cannot use the box uv option :/

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from what i know

steady field
floral furnace
steady field
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clear the texture with eraser and re texturing is the only option @floral furnace

floral furnace
woven marten
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can you send a full screen screenshot

floral furnace
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okay

steady field
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i think you just did not uv properly

floral furnace
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I think I have done everything right, the size of the elements does not correspond to that of the uv

woven marten
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"the size of the elements does not correspond to that of the uv" - theres your problem

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if you want to use box-uv, you cannot do that

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element sizes must match uv sizes

floral furnace
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but then when creating the texture, the size of the uv should automatically match with that of the elements, right?

woven marten
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can you send the model

floral furnace
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okay

woven marten
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works fine

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how are you creating the texture

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oh wait i see

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theres your problem

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box-uv does not support decimal sizes

floral furnace
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oh, that must be it 🤔

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nope the problem still persists...

woven marten
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even when you regenerate the uv?

floral furnace
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thank you! indeed it was necessary to regenerate the uv