#Creating a custom model edit for a datapack use

20 messages · Page 1 of 1 (latest)

graceful nimbus
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While it's a datapack, i am asking it in modded territory as the base item i want to edit is a modded item(a gun, to be specific)
i get that modern minecraft mods basically have datapacks inside them telling what items do n stuff. i also get that the json files and the directory to these item textures are needed to make them come to live, and partiall i think blockbench does save them in such a manner- question is, can i save a edited model to a diffferent directory with pre-set folders and stuff?

runic trail
graceful nimbus
runic trail
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yeah, mods use resource packs (at least for most block/item models)

graceful nimbus
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from what ive silly'ly made and have seen, datapacks do get used extensively to craft a recipe/microcontrolling statistics.

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got confused a bit since datapacks use data folder with mcmeta and resource packs use assets folder with mcmeta. sorry, hm

graceful nimbus
runic trail
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no

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.json and .png are completely separate files

graceful nimbus
runic trail
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so you mean if the texture originally was called "tomato.png" it's now called "tomato_new.png" ?

graceful nimbus
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yes

runic trail
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no, that's not a feature of Blockbench

graceful nimbus
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is that normal?, i mean, i think i can definitely work around such issues- just asking for a non-english great friend

graceful nimbus
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wierd

runic trail
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yeah, it's definitely not something Blockbench does natively

graceful nimbus
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i assume i can add another texture on a square on top of the original model and then save it, right? hm.,

runic trail
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you can add more textures to a model, yes