While it's a datapack, i am asking it in modded territory as the base item i want to edit is a modded item(a gun, to be specific)
i get that modern minecraft mods basically have datapacks inside them telling what items do n stuff. i also get that the json files and the directory to these item textures are needed to make them come to live, and partiall i think blockbench does save them in such a manner- question is, can i save a edited model to a diffferent directory with pre-set folders and stuff?
#Creating a custom model edit for a datapack use
20 messages · Page 1 of 1 (latest)
Blockbench exports files, not folders, so you can just export your files wherever you want
Also, data packs have absolutely nothing to do with models, nor do "modern mods" use datapacks for behaviors. The only times they use data packs is maybe for stuff like recipes (only when they don't require NBT input/output) or advancements.
sorry, meant to say resource pack-since it goes in asset folders
yeah, mods use resource packs (at least for most block/item models)
from what ive silly'ly made and have seen, datapacks do get used extensively to craft a recipe/microcontrolling statistics.
got confused a bit since datapacks use data folder with mcmeta and resource packs use assets folder with mcmeta. sorry, hm
does exporting a json automatically carries the texture it is using?
hm, alright. can i ask why does "changing the model texture" in blockbench saves the modified texture files as (original file name) new? is that just a default feature?
so you mean if the texture originally was called "tomato.png" it's now called "tomato_new.png" ?
yes
no, that's not a feature of Blockbench
is that normal?, i mean, i think i can definitely work around such issues- just asking for a non-english great friend
oh really? hm. mostly it did
wierd
yeah, it's definitely not something Blockbench does natively
hm... wierd. alright
i assume i can add another texture on a square on top of the original model and then save it, right? hm.,
you can add more textures to a model, yes