#How do I create a 2d item
32 messages · Page 1 of 1 (latest)
for eg if you are changing sword's texture , just replace the original one with yours
its really simple . but if you want it in blockbench then
file>import>extrudedtexture
Mmm I’m using oraxen on my server, and the normal texture thing doesn’t allow you to position it correctly so I need to depend on blockbench models
@bright hemlock
😂 haha
have a great day my friend
Muchhh*
😂
Thankssssss you too
yaa welcomeee,
This is easier now xd
yaa really easy
@opal acorn and @bright hemlock there is a better way for ingame use:
!faq texture-to-3D
(Result for "texture-to-3D")
Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
1. Letting the game generate it from a texture (vanilla Java)
2. Directly adding a new item (Bedrock Edition)
3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)
**
1. Letting the game generate it from a texture:**
Create a .json file somewhere inside your models folder and put this code inside of it:
{
"parent": "item/generated",
"textures": {
"layer0": "custom/example"
}
}``` This will tell the game to generate a model based on the texture `YourPack/assets/minecraft/textures/custom/example.png`.
(Use `item/handheld` as parent instead if you want it to be held like a weapon).
It can be used just like any other model, so you can either replace an existing item with it or "add" it with custom_model_data. You can also load it into Blockbench to edit the display settings.
**  2. Directly adding a new item in Bedrock Edition:**
Please follow the steps described in here:
Default like items: <https://wiki.bedrock.dev/items/items-intro.html>
Custom 3D model items: <https://wiki.bedrock.dev/items/3d-items.html>
**  3. Generating it in Blockbench:**
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area).
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options.
(Method 1)
ik , but he wanted to do it in blockbench only
nowhere did they say they want it in Blockbench only
in fact they mentioned they are using it ingame, which is the opposite of "Blockbench only"
@steel mist read the last line
yeah, they are saying they aren't just retexturing existing items but add "new" ones via the Oraxen plugin (which just uses CustomModelData internally to "add" new items)
And Method 1 can still be put in Blockbench to adjust display settings