#"Inverted Cube" assistance and clarification
8 messages · Page 1 of 1 (latest)
First off, there's different rendering modes.
using "Outside" makes it render as intended
(this is meant to resemble back-lighting on an entity)
however, using "Outside" makes normal models render like this
however, the other way, using "Inside and Outside" means the inverted cube doesn't render correctly
BUT, normal entities do render correctly.
The render modes are purely Blockbench related and have no effect on how they behave ingame.
Block/Item models always only render one side (which allows for that Outline behaviour).
Entity models render double sided by default (not sure if there is a special renderer/material you can define in the mod to change that).
ahhh gotcha, thank you.