#Generic-Model texture animation?

1 messages · Page 1 of 1 (latest)

lunar mauve
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Hi guys! The GMTK game jam is coming up and I'm hoping to use Blockbench to create my characters for it. We'll be using the Godot game engine. I cannot for the life of me figure out how to use animated textures / variables.

My goal is to be able to quickly change between facial expressions. We'll do it in engine if we have to, but it'd be great if I didn't have to!

Any help would be appreciated, thank you!

sweet fog
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It sounds like the easiest approach would be to create a separate element for each facial expression, and then hide them and only show the one you want to see in Godot.
Unless you want to switch facial expressions in a pre-determined animation. In that case, make an animation in Blockbench and set their scale to 0 to hide them.

lunar mauve
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That's a very clever idea, I'll give that a shot for sure! I might actually do a combination of the two.. Using the first technique to achieve things like blinking at a random rate, while using the second one for things like "face_angry" while punching, or something like that 😅

Thanks again Jannis, loving your program so far bbtrophy bbcrown

dull hatch
lunar mauve
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It works in Blockbench! But when I imported into Godot I wasn't able to really get it to not blend a tiny bit. Luckily in Godot you can just turn off visibility completely in the animations. DM me if you run into any issues!

dull hatch
lunar mauve
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Absolutely! Here's the first one where I was testing the scale-method in Blockbench.

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And here are the finished animations. Only the one on the right actually animated the face mid-animation