#Need help resizing models
44 messages · Page 1 of 1 (latest)
If you want a bigger model then either make your model bigger or adjust its display settings accordingly.
where can the display settings be adjusted?
When you said "custom sword item", is that an actual model? Or is it just a texture swap?
it's a texture swap
K, then now you need to make it a model swap, but the .json model itself can literally just be this:
{
"parent": "item/handheld"
"textures": {
"layer0":"./your_texture"
}
}```
and in your .properties instead of textures= you write model=
After that you load that .json file into Blockbench click on the "Display" text in the top right and then you can adjust the display settings for different displays (Head, Hands, etc) in the left section.
alright thanks
@night spire sorry for bothering again, i got it to work in some way, but now normal sword item without the custom name does not have a texture, what could it be caused by?
Have you edited diamond_sword.json (or whatever sword it is) in models/item in some way 🤔 ?
yes
for what reason have you edited it?
to change the display values
because you want the normal diamond sword to look bigger?
or because you wanted your custom one to look bigger?
the custom one, i wanted the normal one to stay untouched
then don't edit diamond_sword.json
then, how do you do it?
you only do the whole thing I mentioned here for your custom one
that's how the netherite_sword.json looks, "the_blade" is the custom texture, and somehow it works with the custom item, but messess up the normal one
am i supposed to do it in some other way?
yes, that should be your custom model, not netherite_sword.json
the name of it should be the texture or it doesn't matter?
move that in the same folder as your .properties file, rename it to whatever you want, then adjust that face in the properties file as well
also, I wouldn't suggest having > in the name of a file
!faq invalid-names
Files/Folders nor reference to them are allowed to contain capital letters nor spaces.
Valid symobls are: a-z (lowercase only!) 0-9 / . _ and -
When changing a file's/folder's name, keep in mind that you also need to update all references (texture path in models, model paths in custom_model_data predicates etc.)
Disclaimer: Optifine allows those characters but for a vanilla client the model will either be the error cube or it might even crash their game (depending on their specs).
oh, sorry that's a missclick, might be the reason of some issues
now the normal variant is back, but the custom display values are not applied
did you do this part?
i did, now the custom texture doesn't work at all
can you show what you have in your .properties file?
like that?
alright
that's assuming you moved what was netherite_sword.json earlier into the same folder as the properties file and renamed it to the_blade.json