#Why is it hat when I paint one texture it paints all of my textures?

8 messages · Page 1 of 1 (latest)

bright tiger
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I'm attempting to make a 3d sword model for my friends but it isnt working, I was wondering if anyone had a fix for this?

solid plaza
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If when you paint it’s covering everything, that’s likely a UV map issue, which is basically the texture. It sounds like all of the parts are trying to get their textures from the same area so you need to mess around with that so they aren’t overlapping

bright tiger
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ok thank you, is there any other advice you could give like button to press or tutorials

golden yew
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if you select all the parts in edit mode then click this button (idk where it is on mobile sorry)
then in the popup select "rearrange UV"

quick solar
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or you could create new texture instead if you want more texture room

solid plaza
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!faq uv-mapping

violet turretBOT
# solid plaza !faq uv-mapping

- Definition
A UV-map or just "UV" is the information in a model, which parts of a texture are shown on which parts of a model. UVs can overlap and hence cause several parts to use the same area on the texture.

- Editing a UV Map
You can edit a UV-map trough the UV window in the top left.
Make sure to have a cube selected which you want to UV map and freely resize/move the selection box in the UV window.
You cannot resize the UV selection if you're using BoxUV
Visual guide: https://cdn.discordapp.com/attachments/549198394925514753/883477353290936320/3FhZK8Sacp.gif

**- What do the value fields below the UV window mean? **
Per-face uv: The first two values are the x/y position (with 0/0 being in the top left
corner) of the uv map, and the last two values its width and height.
_Box uv: The 2 values are the x/y position of the uv map. The size of the uv-map depends on the size of the respective cube.

- I don't wanna bother with any of that, just let me draw on the model!:
Select all elements (Ctrl+A) and, create a new texture and make sure to selec "Template" as type.
This will create a new texture that will keep already existing texture information, but assigns each element a unique section in the texture.