#How do I combine textures together

20 messages · Page 1 of 1 (latest)

versed tiger
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so basically, I have a model with 4 textures, but I want it to only have one.
my idea was to go into photoshop and combine the images, but when i try to move the uv's to the correct parts of the new image, they are really big...
Video for more context: https://youtu.be/qPdvPOxMDWA

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mossy jacinth
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if you select the parts then select the texture you wish to append to.
You can right-click and do "append elements to texture"

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just make sure the textures are the same size before combining

versed tiger
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there is no "append elements to texture", only "append elements to texture template", doing that mostly works, but is very buggy and half doesnt work

mossy jacinth
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its always worked fine for me, not sure then

versed tiger
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did i just make really janky textures?

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https://youtu.be/lOAxFHiC0_M (the half doesnt work in question)

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[insert title here]
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┃╭╮╭╮┃┃╱┃┣╮╰╯╭╯
...

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mossy jacinth
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well you're mixing boxUV and per-face uv in the video, thats probably why its messing up

versed tiger
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ohhhh

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so i cant have it that way?

mossy jacinth
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I always just use boxUV because its easier to organise personally

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in situations like this, it helps a ton

versed tiger
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if i were to set everything to per face uv would it work? or do i need to set certain things back to box uv and retexture?

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help again, i am working on setting it back to box uv, but when i move my uv's it drags the textures with it

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is that a setting?

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nvm it was a bug, restarting fixed it

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hol up

versed tiger
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some things shrink when i do append texture template