#I do not understand how to upload blockbench into a 1.19.3 resoruce pack.

1 messages · Page 1 of 1 (latest)

pine swan
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!faq export-vanilla-java-model

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# pine swan !faq export-vanilla-java-model

(Result for "export-vanilla-java-models")
Disclaimers:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!

Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check at File > Project... in Blockbench).
If it's not convert it via File > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see !faq java-rotation and !faq java-sizelimit)

-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.

Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly within YourPack/assets/minecraft/textures/block/... or /item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check !faq java-1.19.3-textures)

Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.

Step 2: Exporting the Model
After saving the textures use File > Export > Block/Item export it to YourPack/assets/minecraft/models/item (or /block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see !faq default-pack for more information)

pine swan
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yes

pine swan
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are you using the web version or the downloaded version of Blockbench?

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where in your pack is the sword.png?

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that's neither what you told Blockbench nor what the bot message thing said

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well, why is it in item when you told Blockbench it would be in block?

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yeah, and you tell Blockbench where your model should look for your texture the moment you load it into Blockbench or save it from Blockbench

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so if the texture isn't directly saved to the proper folder before exporting the model that texture path won't be correct

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rightclick the texture in Blockbench, click "Change File", load it from the location it is in atm then export your model again

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did you make sure to save the texture (at least once) before exporting the model for the final time?

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but then it wouldn't say block in the texture path of the model

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uploaded?

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now it looks like you loaded the texture from/saved the texture to the textures folder directly

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no

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you were meant to load it from the folder it is gonna be in in the end
which HAS to be either textures/item or textures/block (as of 1.19.3, unless you wanna specify custom folders the game should load all images from with an extrafile)

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is it in textures or is it in textures/item?

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big difference

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did you also load the texture from there?

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via Change File

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yeah

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and was the texture in there when you reimported it via Change File so that the texture path in the model would be updated properly??

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so you rightclicked your texture in Blockbench, clicked on Change File, loaded it directly from textures/item into Blockbench, exported the model again and this is the result?

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after "what?" I doubt you did