#I do not understand how to upload blockbench into a 1.19.3 resoruce pack.
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(Result for "export-vanilla-java-models")
Disclaimers:
-Any missing folders need to be created if they aren't there yet!
-Do the steps in this exact order!
Step 0: Setup
**-In Blockbench: **
Use the Java Block/Item format. (Check atFile > Project...in Blockbench).
If it's not convert it viaFile > Convert Project. ATTENTION: This can break the model due to format specific restrictions! (see!faq java-rotationand!faq java-sizelimit)
-Setting up your pack:
Create a folder inside Minecraft's resource pack folder (aka "YourPack" for the rest of this guide). It is usually at C:\Users\INSERT_YOUR_PC_USER_HERE\AppData\Roaming\.minecraft\resourcepacks. Put this file https://cdn.discordapp.com/attachments/883449189533638777/899224109869846558/pack.mcmeta in YourPack.
Optionally: Edit it in a text editor and adjust the value of "pack_format" (see https://minecraft.fandom.com/wiki/Pack_format). This only affects whether your pack is shown as "outdated" ingame or not.
Step 1: Saving Textures
Save all your textures first.
To do that either:
-Ctrl+S, or
-click 💾 next to the texture(s), or
-rightclick the texture(s) and click "Save As"
Save them directly withinYourPack/assets/minecraft/textures/block/...or/item/....
Reason: If you don't do that or move/rename the files later your model won't find the textures anymore.
(For custom subfolders check!faq java-1.19.3-textures)
Don't use capital letters nor spaces in file/folder names. The model will be invalid ingame!.
Step 2: Exporting the Model
After saving the textures useFile > Export > Block/Itemexport it toYourPack/assets/minecraft/models/item(or/block, but only for placed down blocks.).
Name the file based on the id of the thing you wanna replace (totem_of_undying for a Totem of Undying for example). Check the default pack if you are not sure what the exact name is (see!faq default-packfor more information)
yes
are you using the web version or the downloaded version of Blockbench?
where in your pack is the sword.png?
that's neither what you told Blockbench nor what the bot message thing said
well, why is it in item when you told Blockbench it would be in block?
yeah, and you tell Blockbench where your model should look for your texture the moment you load it into Blockbench or save it from Blockbench
so if the texture isn't directly saved to the proper folder before exporting the model that texture path won't be correct
rightclick the texture in Blockbench, click "Change File", load it from the location it is in atm then export your model again
did you make sure to save the texture (at least once) before exporting the model for the final time?
but then it wouldn't say block in the texture path of the model
uploaded?
now it looks like you loaded the texture from/saved the texture to the textures folder directly
no
you were meant to load it from the folder it is gonna be in in the end
which HAS to be either textures/item or textures/block (as of 1.19.3, unless you wanna specify custom folders the game should load all images from with an extrafile)
is it in textures or is it in textures/item?
big difference
did you also load the texture from there?
via Change File
yeah
and was the texture in there when you reimported it via Change File so that the texture path in the model would be updated properly??
so you rightclicked your texture in Blockbench, clicked on Change File, loaded it directly from textures/item into Blockbench, exported the model again and this is the result?
after "what?" I doubt you did