#resizing help! Texture keeps breaking

1 messages · Page 1 of 1 (latest)

hearty wadi
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So im trying to resize my already done model because I thought she'd be bigger, but once i tested her out in game, she was very small. Now when i try resizing the model, her texture breaks and ive tried very hard to see if I can fix it but i cant, i dont really have the motivation to redo her texture #

jade lightBOT
# languid parrot !faq box-uv

Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.

You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png

languid parrot
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switch to per-face uv instead

hearty wadi
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because when i click file > project, it doesnt give me the per face uv option

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nvm thanks, i figured it out with your help by turning the model into a generic model then turning it into a per face uv

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!close

jade lightBOT
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