#resizing help! Texture keeps breaking
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!faq box-uv
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png
switch to per-face uv instead
i should probably have said that im working with modded entity not generic model
because when i click file > project, it doesnt give me the per face uv option
nvm thanks, i figured it out with your help by turning the model into a generic model then turning it into a per face uv
!close
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