Hello! I am creating a shield for a resource pack and this shield looks like a bracelet that creates an energy field. When the shield is activated, it uses a model that looks crooked in the program. But in the game, when activating the shield and arm position, the model looks good. But there is a problem, the shield looks terrible in the inventory because of the conditions that I called. What are the ways to fix it?
#How do I change the display of an item in the inventory?
1 messages · Page 1 of 1 (latest)
I personally can suggest two solutions: 1. Somehow change the display in the inventory.
2.Change the position of the hand when animating the raising of the shield
But I have no idea how to do at least some of this, especially if we are talking about a resource pack
You can have different models for shield and the shield when blocking if that helps.
That includes display settings, so it doesn't have to be 3 blocks big in the inventory.
other than that your only solution would probably be writing a shader specifically for that
Hm... Is it possible to reduce the size of the display of only individual parts of the model in the program? After all, my shield consists of a bracelet and an energy field. With this method, I could simply reduce the display of only the field itself in the inventory or use the model of the shield not activated at all, but at the moment when it is activated. But again I do not know if this is possible
no, display settings always affect the whole model
Is it possible to use a model of a non-raised shield during its raising, but only for display in the inventory?
It's just that in this case I could avoid a bad display of the energy field in the inventory altogether