#How to make the OptiFine Player model not see trough
8 messages · Page 1 of 1 (latest)
well thanks.
1 min
@sage aspen js Canvas.scene.children.find(e => e.name === "optifine_player_model_guide").children.forEach(async e => { const skin = String.raw`C:\Users\ewanh\AppData\Roaming\.minecraft\resourcepacks\1.19.4\assets\minecraft\textures\entity\player\wide\steve.png` const map = await new Promise(fulfill => new THREE.TextureLoader().load(skin, fulfill, null, fulfill)) map.magFilter = THREE.NearestFilter map.minFilter = THREE.NearestFilter e.material = new THREE.MeshLambertMaterial({ color: 0xffffff, map }) })
run that in the blockbench console
replace the path with the path to your skin texture