Good afternoon. I was trying to create this a hexagon with higher surfaces boundary and a flax 0.1 thickness base.
My first attempt was the green model. I was close to finishing what I had in mind but I could not find a way to patch the corners with the vertex snap tool
In my second approach I built the cuboids into the hexagonal walls and then duplicated and flattened them to act as a base layer. However it has 'z-fighting'. (Pardon me if i say anything erroneously, i just started 3d with blockbench). Is this safe to ignore or is there a way/tool to have a clean base?
#Not really sure about the optimal way to create a hexagon step with flat connecting base
10 messages · Page 1 of 1 (latest)
This is an octagon, not a hexagon. I'm curious though, if you are using the generic format, why not simply make it with a mesh, rather than a bunch of cubes?
Hexagon = side angle of 60 degrees, should have 6 faces
Thank you Ecu for suggesting mesh design to me (I like your profile pic), I realize maybe some of the complex designs are done in mesh form. I have only completed some tutorials in the form of duplicating a cubic form and modifying it's shapes. Are there short mesh tutorials out there either text/video, I'd like to learn more
Your both right >.<
I'm trying to make a little octagonal shape with a filled base haha
There is a good mesh truck tutorial on the official BB YouTube channel. I'd check that out.
And thanks for the comment on my profile picture. Do you recognize it's reference?
I'd be checking that out ty. Tell me! XD