#How do i can paste this model in every single vanilla item?

74 messages · Page 1 of 1 (latest)

dreamy apex
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how can i apply this to all the vanilla models in the game?
I want to create a hands resource pack, and i need help to make that because im a noob. I need to paste a hand in the exact same position in all the vanilla models.

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i made it with the totem model replacement and it looks fine, except for this moment:

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A solution or any idea how do i can fix that?

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And also everyone who will install this resource pack for themselves should change the skin to their own in the folder

modest fox
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couldn't you change the base item model? which should from there change every model that uses it as a base

modest fox
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try generated.json in the item folder?

dreamy apex
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ok i will try

dreamy apex
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hell nah

dreamy apex
modest fox
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i have no idea man

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looks like it's working how i thought it would i jjust don't know what you're going for

dreamy apex
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i wanted to create a resource pack where on all the items will be a hand

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that holds it

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i tried to make it with totem model replacement

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but its buggy

modest fox
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yeah well i looks to me like that's working

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just. not in the right way xD

dreamy apex
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yeah

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the item model just disappears

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and all the models are just hands

modest fox
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hmm. did you replace the orgiinal model with just the hand possibly?

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you need to leave whatever was there there, and add the hand to that

dreamy apex
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in the original generated.json model

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it was empty

modest fox
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what

dreamy apex
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i opened the generated.json

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in block bench

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it was empty

modest fox
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no you'd need to open it in a text editor

dreamy apex
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wait what

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so

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i take the generated.json from the jar of the version

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in the assets/minecraft/models/item

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and open it with text editor?

modest fox
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yup

dreamy apex
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and after it?

modest fox
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and you put the hand model data in there, hopefully, and then it works

dreamy apex
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{
"parent": "builtin/generated",
"gui_light": "front",
"display": {
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 2, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"head": {
"rotation": [ 0, 180, 0 ],
"translation": [ 0, 13, 7],
"scale":[ 1, 1, 1]
},
"thirdperson_righthand": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 1 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
},
"fixed": {
"rotation": [ 0, 180, 0 ],
"scale": [ 1, 1, 1 ]
}
}
}

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heres just the model position

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but where i should leave the code of the hand?

modest fox
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i think you put the elementsbit before display?

dreamy apex
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idk how

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to be honest

modest fox
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literally just copy and paste

dreamy apex
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from what part

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like this?

modest fox
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put the whole "elements" section from the hand just before the "display" section in generated

dreamy apex
modest fox
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don't need the "gui_light" bit

dreamy apex
modest fox
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but yeah see if that works

dreamy apex
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nope

modest fox
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try holding a normal item? i think tools have a special model

dreamy apex
modest fox
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that's a tool

dreamy apex
modest fox
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hmm.

dreamy apex
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i can give you the resource pack with all the code

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so you can try it yourself

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i can pay you for it

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for your help

modest fox
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tbh i barelt know what i'm doing, i just figured "maybe if you change the model of "generic item" it'l change all the item models"

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i have no idea wh it isn't working

dreamy apex
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maybe im dumb

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and i make it wrong

modest fox
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it looks like you did exactly what i said, so if anyone's to blame it's me for not knowing how to do it correctly