#weird face problem
7 messages · Page 1 of 1 (latest)
This is just because the UV for those faces hasn't been stretched out and flattened yet. If you generate a texture for your mesh, this glitchy appearance will go away
so it's not a problem?
nop, it's just due to the UV being compressed
To stretch it out before making a texture, you can also use AutoUV, or manually do it
!close