#Apply UV to selected faces of cubes

4 messages · Page 1 of 1 (latest)

eternal furnace
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Hi, so, I have a relatively basic model that I am working on, and I want to apply a texture to this model. The section of the model that I have selected is circled in red. Ideally, what I expect to happen when I select these faces, the UV editor would ideally place the blue boxes (shown in other image) in the exact same orientation and layout as the model- however, it just overlaps them onto each other.

Ideally, what I am expecting to happen is I want to be able to drag this organized group of faces (and retain their order) to a specific part of my texture without having to specifically change every face of the selected model to pull from the right UV location. I will try to add more images below of what precisely I am trying to get across!

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I guess I expect the faces I have selected to show up in the same orientation and position in the UV mapper, then I would theoretically be able to drag this entire group selection of faces to be on top of the section of the texture I want them to pull from

hallow tangle
eternal furnace
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how do you do that if i may ask?