#how to textuer parts inside models without ripping it apart
14 messages · Page 1 of 1 (latest)
So two things:
You can use the paint bucket tool in element mode to quickly fill an entire mesh/cuboid with one color, before putting in more detail. If you have already added detail and don't want to restart, you will have to paint it in the viewport by hiding or moving the other elements in the way, or paint in the UV tab, there is no going around that. You can use the paint bucket tool in "Connected Colors" or "Colors" mode to go faster though.
The other thing is how to fix the texture bleeding in Unity. I assume the problem is that you have not setup the texture to work well for pixel art, so because it is blurry the faces that should be hidden instead bleed over to the exterior. Tutorial on to fix it: https://youtu.be/oHlHn5yHPMI
So you’ve just started your first pixel art game, retro style 8 or 16bit project, or maybe even 3d game with low-res pixel textures. You import the artwork into unity and... "Wait a second, all my beautiful pixel art looks blurry! Where are those nice big chunky pixels I had in my source artwork?"
Well, this is an easy fix and you can even fix ...
its not me whos importing them
im the artist not the porogrammer
ill try the bucked sens my texture is 1024x1024
then tell that to the guy importing the model into Unity
k ill do that soon
also
can i alredy textured teh importend part so the bucked wont work
can i copy the in work texture
so i have 2 textures
so i fill the first one and place the second on on top
That would probably be a little slower than painting everything on a single texture, but yes you could.
You'll have to erase the parts you don't want to keep on the first, detailed texture. Keep it saved somewhere. Then you can make a copy, import it in Blockbench witth your model and Fill in the geometry with a single color using the paint bucket in element mode.
Now that you have two textures, you can merge them into one in an image editor, by putting the first, detailed one over the flat colored one.
!close