#help plz

1 messages · Page 1 of 1 (latest)

dapper wave
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so basicly i have texture/model of an item and i cant figure out how to put the texture into the minecraft models (skin) hand, i want to put it in his hand in a way that it works while playing with it in minecraft as if ur holding a normal item

patent sable
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!faq texture-to-3D

oak ibexBOT
# patent sable !faq texture-to-3D

(Result for "texture-to-3D")
Depending on where you wanna have the model there are different ways to turn a texture into a (default-item like) model:
java 1. Letting the game generate it from a texture (vanilla Java)
bedrock 2. Directly adding a new item (Bedrock Edition)
blockbench 3. Letting Blockbench generate it (ONLY use this if the other options are not applicable!!!)

** java 1. Letting the game generate it from a texture:**
Create a .json file somewhere inside your models folder and put this code inside of it:

{
  "parent": "item/generated",
  "textures": {
    "layer0": "custom/example"
  }
}``` This will tell the game to generate a model based on the texture `YourPack/assets/minecraft/textures/custom/example.png`.
(Use `item/handheld` as parent instead if you want it to be held like a weapon).

It can be used just like any other model, so you can either replace an existing item with it or "add" it with custom_model_data. You can also load it into Blockbench to edit the display settings.

** ![bedrock](https://cdn.discordapp.com/emojis/526419810272149526.webp?size=128 "bedrock") 2. Directly adding a new item in Bedrock Edition:**
Please follow the steps described in here:
Default like items: <https://wiki.bedrock.dev/items/items-intro.html>
Custom 3D model items: <https://wiki.bedrock.dev/items/3d-items.html>

** ![blockbench](https://cdn.discordapp.com/emojis/340506781111549957.webp?size=128 "blockbench") 3. Generating it in Blockbench:**
ONLY use this approach if you plan on editing it more than what the other option allows you to do!!!
You need to make sure to use per-face uv (_not_ box-uv!) and then do `File > Import > Extruded Image` and select your texture. Then, pick the way it should generate the texture. You can chose between pixel by pixel, line by line (horizontal/vertical) or in as little chunks as possible (area). 
I suggest to always use area for performance. If you wanna edit each pixel/line choose one of the other options.
patent sable
#

(ignore this if you want a custom model, and not a default-like model generated from a texture)

dapper wave
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alr ty man

dapper wave
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so ummm i tried what u said with the display thing but for some type of models the display feature isnt there

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is there a fix for that?

patent sable
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and where did you get said model?

dapper wave
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so basicly what i want is the itemm to be on this persons hand

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but theres no display feature

patent sable
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that's because you loaded a Bedrock Edition player model

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(from idk where)