#Help plz
6 messages · Page 1 of 1 (latest)
in what way do you mean that a normal fishing rod is "animated"?
(just so I can make sure we are talking about the same thing here)
Yes
are you completely replacing the default fishing rod or do you wanna add this as a model variant to a fishing rod (when it has a specific CustomModelData nbt value)
Model variant for my server
k, then you do the following:
- copy the default fishing_rod.json into your own pack
- open it in Blockbench
- go to "Tools > Edit Override Predicates"
- Add new overrides (one for the custom fishing rod and one for the custom fishing rod when cast)
- Specify "Cast" and "CustomModelData" as predicates. (Cast needs to be ticked for the fishing rod model that should be used when the fishing rod is cast).