#2D animations in MC
1 messages · Page 1 of 1 (latest)
this is done using textures as frames
so each frame is a single texture linked to a single model. This animation is probably like 15 models.
Or I can use objmc with a big texture file composed of multiple frames and then just cycle through the textures in that file
Was wondering what you guys think. Or if you have a better method, I'm all ears
First method also limits the animation to 20fps
I'd recommend just using vanillas animated texture.
Unless you're making a mod yourself, that's the most efficient method.
Actually, considering how large the texture is, having seperate models might be faster 🤔
But it'll bloat the texture atlas quite a bit.
Yes I’ve thought about this but the reason I opted out of it
Is because I would need to be able to control when the animation would start
Otherwise, everytime I play the animation
It would start at random points in the animation
True, then I don't think there are many alternative options, maybe generating it trough a shader, but that's not possible as you cannot guarantee that the colors wouldn't be used anywhere else.
(Actually it would very likely be possible, people are doing this all the time, but the risk still remains)