#Animations export
33 messages · Page 1 of 1 (latest)
Are you using GeckoLib?
So how did you make the animations?
I first used the "java block/item" then converted it to a moded java entity
sorry modded entity not modded java enity
None of those support animations so I'm not sure how you made them - unless you mean animated textures?
no actual animations
Can you send your model as a bbmodel?
You're not in the Modded Entity format. You're in the generic model format.
I know that but I can't use that as an entity in mcreator so I converted it to a modded entity but I don't know how to save the animations with it
I also made a formatted version
But you didn't convert it to a modded entity, as you are still in that format.
Modded entities do not support the animation tab.
this is the modded entity file
it has to have the .java file format so the .bbmodel is totally diffrent
Honestly I have absolutely no clue what you did because you're in the generic model format regardless of what you say, yet you somehow have a java file
Did you send the bbmodel before you converted?
yep
Well that would make more sense
the second .java file is the converted one
You need to use GeckoLib probably
Yes
great, thanks again
This
(It's, in reality, a mod)
I was able to get it on blockbench but is it required for the mcreator too?