#custom mob animations just not working
76 messages · Page 1 of 1 (latest)
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Try this and always check
!faq content logs
(Result for "content-log")
Content Log in Minecraft Bedrock Edition helps you identify issues in resource and behavior packs. You can enable it here:
Press Ctrl + H to bring up the GUI once enabled
https://cdn.discordapp.com/attachments/249490255063941130/1059203549688516648/image.png
I have but it still won’t work
And I don’t know how different it makes it that I’m using a custom model and the iron golem template
You need to make your own custom animations
I did
But they won’t show up in game
What does ac stand for srry I’m kinda slow
Animations controller
Are you sure you watch my guide above
I’ll send the resource pack
Yes
no please dont'
just the RP entity file json please
I’ve watched more then one video
Ok
It's too dangerious to open randos files all day
lol the project in what format. lol
Bbmodel
lol thats not your project. Thats a model, texture, animation.
I’m slow
What you sent is a model and animation.
What I asked for is a Resource Pack Entity Json file.
owo
ok so
You have lots and lots of stuff one
so you need to turn it all off and only do one at a time until you learn what does what
What animation are you trying to make work
An idle,walk and attack
There is no idle listed in animations so you need to add that.
Are you using bridge?
in List/form mode
so you don't have to do json
I weren’t using bridge
And I have one but I was going off of kevs video
You list the shortname of the animations (you make up) : (points to the animations name you setup in blockbench) animation.beast.idle
In the script you active that shortname. With a query. If there is no query it's just always on. Like in your case move_controller and look_at_target are always on Animation contorllers
An animation controller is a state machine thats controls the state of the animations. For example like a light switch. You could have a state for on and a state for off. When on the fan animates. When off it doesn't....
So an animation controller can start/stop animations based on queries and logic.
Alright
You don't have to use an animations controller you can use just the script. But everything has a cause and effect.
So I would start by disabling /removing the move_controller in your script so the animations stops working
Ok
Then only use the script the fire your animations.
So I’ll re-do what I messed up
This will help you learn cause and effect on how to make animations work.
I'd rewatch my guide above
great
More guides here. Another guide that could help give you better idea why things are doing what they are doign is this guide https://www.outlandishlycrafted.com/guides
Presented by CyberAxe of www.OutLandishlyCrafted.com
1.16.0 - NO EXP FEATURES
Here I show you how to setup a 3d items/weapons/pets... then setup how to listen for the use item/interact query. How to exclude the vanilla walk animations and how to setup your player models and 3d items for particles to rave with. I also show how to setup a special...
nice
bruh
Great news
And it just randomly broke…
@dark portal sorry if I’m disrupting but it stopped working for some reason
It will always be the same process. Check your logs. and show your files. Start with entity rp file.