#custom mob animations just not working

76 messages · Page 1 of 1 (latest)

ashen hull
#

So I followed artsbykev’s video on the entity wizard and when it came to the animation part I made my own animations but when I put the mob in game it was just static. Still walked about but static. I have the project and can send it just in case.

dark portal
#

Try this and always check

#

!faq content logs

wild rainBOT
ashen hull
#

And I don’t know how different it makes it that I’m using a custom model and the iron golem template

dark portal
#

You need to make your own custom animations

ashen hull
#

But they won’t show up in game

dark portal
#

OK post the RP entity file json

#

are you using a AC?

ashen hull
dark portal
#

Animations controller

ashen hull
#

Oh

#

Ok

dark portal
#

Are you sure you watch my guide above

ashen hull
ashen hull
dark portal
#

just the RP entity file json please

ashen hull
#

I’ve watched more then one video

ashen hull
dark portal
#

It's too dangerious to open randos files all day

ashen hull
#

I wasn’t going to send a zip or nothin

#

Just the project

dark portal
ashen hull
dark portal
#

lol thats not your project. Thats a model, texture, animation.

ashen hull
#

I’m slow

dark portal
#

What you sent is a model and animation.

#

What I asked for is a Resource Pack Entity Json file.

dark portal
#

owo

#

ok so

#

You have lots and lots of stuff one

#

so you need to turn it all off and only do one at a time until you learn what does what

#

What animation are you trying to make work

ashen hull
dark portal
#

There is no idle listed in animations so you need to add that.

#

Are you using bridge?

#

in List/form mode

#

so you don't have to do json

ashen hull
#

I weren’t using bridge

ashen hull
dark portal
#

You list the shortname of the animations (you make up) : (points to the animations name you setup in blockbench) animation.beast.idle

#

In the script you active that shortname. With a query. If there is no query it's just always on. Like in your case move_controller and look_at_target are always on Animation contorllers

#

An animation controller is a state machine thats controls the state of the animations. For example like a light switch. You could have a state for on and a state for off. When on the fan animates. When off it doesn't....

#

So an animation controller can start/stop animations based on queries and logic.

ashen hull
#

Alright

dark portal
#

You don't have to use an animations controller you can use just the script. But everything has a cause and effect.

#

So I would start by disabling /removing the move_controller in your script so the animations stops working

ashen hull
#

Ok

dark portal
#

Then only use the script the fire your animations.

ashen hull
#

So I’ll re-do what I messed up

dark portal
#

This will help you learn cause and effect on how to make animations work.

#

I'd rewatch my guide above

ashen hull
#

I’ll report back

dark portal
#

great

#

Presented by CyberAxe of www.OutLandishlyCrafted.com

1.16.0 - NO EXP FEATURES
Here I show you how to setup a 3d items/weapons/pets... then setup how to listen for the use item/interact query. How to exclude the vanilla walk animations and how to setup your player models and 3d items for particles to rave with. I also show how to setup a special...

▶ Play video
ashen hull
#

OMG

#

I FOUND THE FIX

#

YIU WERE RIGHT TYSM

dark portal
#

nice

ashen hull
#

bruh

dark portal
#

Great news

ashen hull
#

If only I read carefully

#

Thanks

ashen hull
#

And it just randomly broke…

#

@dark portal sorry if I’m disrupting but it stopped working for some reason

dark portal
#

It will always be the same process. Check your logs. and show your files. Start with entity rp file.