#Box UV or Per-face UV?
8 messages · Page 1 of 1 (latest)
Box UV is a UV mapping mode in which all UV sides of a cube are stuck together (similar to a cut up dice) and their size depends on the dimensions of the cube. In comparison to per-face UV-mapping, individual faces cannot be mapped separately, and the size of the UV map cannot be changed individually.
Box UV is currently mandatory in the Modded Entity format and optional in all other formats.
You can change the UV Mode in the project settings (File > Project...).
https://cdn.discordapp.com/attachments/249490255063941130/854783664780083230/unknown.png
I see... which one would you recommend?
okay for smaller models with blocks under 1 unit in size is box UV not an option
Correct
I personally only use per face but I dont paint my textures.