Model rotation does not work correctly. There are animations in my bedrock model where I use the global spin function. If I try to rotate the model using the main folder, then it doesn't rotate. If I create a new main folder and use it to rotate, the model rotates, but after I save it and restart the blockbench, the rotation angle resets again.
#Model rotation don't work
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Can you please post it directly not in google drive.
or if its too big use streamable or something similar so it embeds
Its too dangerous to use google drive from a rando.
Мой вк: https://vk.com/morischeckgame
Наш сервер в дискорде: https://discord.gg/pzZs3qy
i send it to streamable
It works if I goto YouTube
Are you sure you under stand what global does. I dont think you want it.
this is a pretty handy feature for body parts like the tail. but the whole problem is that I already have several models with ready-made animation packs. I wouldn't want to spend a lot of time redoing everything again.
i need rotate model in north
I think you want IK for tail. But thats just me. Youve screwed up the bones somehow. Id start deleting and turning off any global on bones until you fix it.
Using templated animation will always haunt you IME
if i disable the global it works but it breaks the animation
and it works or doesnt
if global turn on it's don't work
main folder too?
This is a new feature and I havent gotten it to work anywhere. So Im not sure if youre doing it wrong or not. It cut your losses and not use it. Ive also had hordes of issues with IK. and gave up on it for now. So IMO id just do it the old fashion way.