#When adding another item texture do I need another item_texture json file?

33 messages · Page 1 of 1 (latest)

spice vine
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How are you going to put them on?

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Are you just redoing the vanilla ones or are you trying to add new custom ones?

spice vine
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So I HIGHLY DO EVERY SINGLE STEP in the process before you spend any great amount of time on any one step

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So once more. How are you going to equip them?

normal yoke
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i just need help on if I put the texturess in the same thing

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as shown there

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or do i make a new item texture json

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the sweater is already done

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the bandage is the head piece

spice vine
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armor is an attachable NOT an item. You use an item with it. But the model, and textures are part of the attachable.

Custom items/armor can't just be placed on the player in the equipment slots. Only head can be used that I know of and only with a command. So I was making sure you had a plan before you did all this work and then can't use them

normal yoke
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that you hold in-order to equip it

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the attachables are already handled

spice vine
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So you can make an item texture per item or they can share them

normal yoke
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How do I make it so they share them?

spice vine
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You the shortname in the items RP file

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or use the same path

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in the defining of the shortnames

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See the vanilla resource pack for examples

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!faq default-packs

left oasisBOT
# spice vine !faq default-packs

(Result for "default-pack")
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.

For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.

For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate

normal yoke
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isnt this what that does? "resource_pack_name": "UNDERTALE",
"texture_name": "atlas.items",
"texture_data": {
"sweater": {
"textures": "textures/items/frisk_sweater"
}

spice vine
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Keep in mind there are many different versions and file formats so there are many ways to do any one things.

spice vine
normal yoke
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I'm trying to figure out how to define more than one shortname in a file if possible

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which is what i attempted

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but it didnt work

spice vine
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Did you look at the vanilla files there define hundreds in "one file"

normal yoke
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I'll look in a second

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thanks for the help

spice vine
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You should use that as the example.