#When adding another item texture do I need another item_texture json file?
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custom ones
So I HIGHLY DO EVERY SINGLE STEP in the process before you spend any great amount of time on any one step
So once more. How are you going to equip them?
What do you mean by this?
i just need help on if I put the texturess in the same thing
as shown there
or do i make a new item texture json
the sweater is already done
the bandage is the head piece
armor is an attachable NOT an item. You use an item with it. But the model, and textures are part of the attachable.
Custom items/armor can't just be placed on the player in the equipment slots. Only head can be used that I know of and only with a command. So I was making sure you had a plan before you did all this work and then can't use them
I'm talking about the item texture
that you hold in-order to equip it
the attachables are already handled
So you can make an item texture per item or they can share them
How do I make it so they share them?
You the shortname in the items RP file
or use the same path
in the defining of the shortnames
See the vanilla resource pack for examples
!faq default-packs
(Result for "default-pack")
Disclaimer: Use these packs as REFERENCE, don't put your models inside them, it just increases your pack needlessly. Also don't put any of the unedited files from it into your own pack. The distributions of default assets in your pack is illegal.
For Java Edition:
(This works the same for all versions, 1.17 is just used as an example here)
Go to .minecraft/versions/1.17 and open the 1.17.jar in there with a zip program. Alternativley you can copy the .jar file and change the file extension to .zip and double click it.
Extract/copy the "assets" folder inside the jar somewhere. It contains all the default models/textures.
For Bedrock Edition:
Go to https://docs.microsoft.com/en-us/minecraft/creator/documents/resourcepack and scroll to "Building the Resource Pack". The download for the vanilla resource pack can be found right above that title.
Alternatively here is the direct download link: https://aka.ms/resourcepacktemplate
isnt this what that does? "resource_pack_name": "UNDERTALE",
"texture_name": "atlas.items",
"texture_data": {
"sweater": {
"textures": "textures/items/frisk_sweater"
}
Keep in mind there are many different versions and file formats so there are many ways to do any one things.
This simply defines a shortname to a file path
I'm trying to figure out how to define more than one shortname in a file if possible
which is what i attempted
but it didnt work
Did you look at the vanilla files there define hundreds in "one file"
You should use that as the example.