#Any Tips to Optimize Models?

1 messages · Page 1 of 1 (latest)

mighty harbor
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I am trying to create a villager texture/resource pack for minecraft java with optifine. When there's a bunch of villagers around it gets laggy pretty fast. I tried looking for tips for optimization but haven't found much. I know that angled blocks are kinda bad but how bad,? How many blocks are too much? Is 32 bit textures significantly worse than 16 bit? Any tips to help me optimize would be appreciated!

orchid stump
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show your model

lavish crypt
mighty harbor
orchid stump
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can you show the model

orchid stump
mighty harbor
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Do you want me to send the full object file or?

orchid stump
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screenshot it in blockbench fullscreen

lavish crypt
mighty harbor
orchid stump
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are there multiple modes in one here

mighty harbor
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Yeah baby and adult

mighty harbor
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Sorry I'm pretty new at this, I don't get what this does

orchid stump
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it means you have two models

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and it uses either one model, or the other

mighty harbor
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Oh you mean for variants?

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Like I can have different model variants instead of using one and stacking all the textures and blocks on it?

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Would multiple models be better than one with multiple textures?

orchid stump
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yes

mighty harbor
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Thanks

mighty harbor
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Hey, whatever happened to the random_models.properties file?

mighty harbor
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Also, is it possible to use multiple block parts to add up to one?

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Different jem file parts added to one jem