#attack/m1 string on weapon or combat like item is it possible?
17 messages · Page 1 of 1 (latest)
Do you have a visual example
Something like this
Im not copying hes work btw ik this guy i just wanna learn how could he possibly made this
Did you watch the 3d items guides?
Yes
I have knowledge of animation controllers because of that but still couldn't get the hang of how to possibly make a different animation the 2nd time i click
AC is a state machine. So you state loop would be A to B to C then to A..
I guess i have to rewatch the video lol its kind of hard to follow up because there was alot of your code inside of it makes me lose focus on the tutorial
lol. Yep you have to pause and spend some time pondering it.
You got this.
I can post an example in a while.
It would be nice if you can make a video with a new example and much cleaner presentation
The problem is everyone wants to do something different, so it's hard to make guides for what each person wants. I have to get as much stuff in it as I can so it helps the most people. It's also just teaching a concepts not showing you how to do it one step at a time. The reason for this is you need to know many concepts before you'll be able to make this work. If you don't know those you won't be able to fix this when it breaks and have even most issues. So the point/goal is to get you a goal/finish line. Once you've learned those basics the guide isn't helpful anymore because you understand the logic and why you're doing it.
This is also why there aren't any projectile guides. The people makes guides agree those would cause way more issue than help. Because people need to learn 10 different concepts before they are able to do projectilite correctly. And if they skip that learning it causes the help community alot of issues trying to fix complex setups that weren't do logically.
this could be done by making a new anim controller that will transition to the next attack animation when the previous animation has played